Valorant Update 4.08 Release Date & More

Valorant update 4.08 is nowhere and we have the full details and all the changes coming with this new update. Riot finally graced us with the VALORANT Patch 4.08 update which introduces the new Fade Initiator alongside some major Agent changes for Jett, Sova, and Neon.

Jett has been one of Valorant’s top agents from the start and with Valorant’s 4.08 update, Riot has massively nerfed her. This will surely change the way players choose agents in the game. Apart from this, the developers have improved Neon, made adjustments to ranked queues, and reduced the rank gain/loss penalty for different setups to 5 Battery.

So without further ado, here are the full patch notes for Valiant Update 4.08 and an overview of what has changed.

Valorant Update 4.08 Release date

Valorant’s 4.08 update went live on Wednesday, April 27, 2022, and is available to download on all supported devices/platforms.

Valorant Update 4.08 Details

Here are all the patch notes in full. They have been collected from the official site of the developers of Valorant (Riot)

Valorant Update 4.08 Release

Agent Updates

Fade goes live

Jet

The team loves what Jett has continually brought to the fight, but as the game has evolved, some of his impacts have pushed beyond what we think is healthy for VALORANT’s tactical promise. Our Tailwind update aims to address these concerns while retaining the aggressive site grabs an awesome flagship pieces that Jett should bring to the roster.

Discover our full article on the Jett update here for a full analysis of our approach and the philosophies that drove this update. We expect this change to have ripple effects on agents around Jett and the ecosystem as a whole, so we’ll be keeping a close eye on not just Jett, but any cascading impacts across the whole. from the list.

Downwind

  • Pressing E causes Jett to consume her Tailwind charge and after a 0.75-second delay activates a 12-second window where she can dash the next time the key is pressed
  • Jett’s Tailwind Charge can still be picked up with 2 kills
  • To keep parity with changes to the Jett Dash, Dash functionality during knife tricks in Escalation will be adjusted

Neon

We’ve been keeping an eye on Neon and wanted to make some quality-of-life changes to help remove some friction when playing with or playing with Neon.

General

  • Battery energy received from killing an enemy increased by 25%>>>100%

Top speed

We noticed that Neon encountered some friction when using movement to lead into combat, especially missed entries due to the speed restriction. We hope these changes help her glide much more naturally when engaging in combat.

  • Slide cannot be cast during equip timeout
  • Speed ​​restriction removed
  • Neon can now slide sideways and forwards, and only requires one movement
  • Increased Energy consumption from 6.7/s>>>10/s

Expressway

  • Wall damage removed
    • This change aims to make Fast Lane a more attractive option for Neon or an ally by preventing the disruptive part of accidental damage.

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Sleep

Sova was nerfed in Valorant patch 4.08. (Picture: Riot Games)

In ranked or professional high-level games, Sova has been a staple for quite some time. While her power hasn’t been felt as viscerally as Jett’s, her impact in coordinated settings is nearly unmatched. We wanted to focus on how much space the Owl Drone practically guaranteed and introduce additional counterplay opportunities for opponents.

Reduced drone duration means Sova has to take more risk in his positioning to clear deeper angles, and tweaks to reveal ping (below) give opponents more opportunities to mix up their repositioning without feeling pressured to leave the area completely. Shock Dart also took a hit as we continue to increase the damage dealt to non-ultimate abilities, so they kill less frequently.

Drone Owl

  • Duration reduced 10s >>> 7s
  • Health reduced 125 >>> 100
  • Reveal darts
    • Reveal ping count reduced 3 >>> 2
    • Initial delay before first ping reveals increased from 1.2s >>> 1.6s*
    • *The delay between the first and the second ping remains at 1.2s
  • Quality of life
    • Changed crosshair color to green to better stand out against white HUD
    • Delay removed on [Target Hit] validation text
    • [Target Hit] confirmation text now stays on player’s HUD when transitioning out of Owl Drone.
    • [Target Hit] confirmation text now stays on screen for 2s, previously 1s
    • Adjusted audio on drone dart hits for Sova and player hit, to make confirmations more noticeable
  • Fixed a bug with Owl Drone where the Dart Cooldown UI element would not update properly after tagging an opponent.

shock dart

  • Max damage reduced from 90 >>> 75
    • Radial damage has been scaled based on the new maximum damage.

Agent Capacity Ammo

  • Jett’s blade storm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped

Competitive Updates

5 stack queues

  • Reduced rank gain/loss penalty for different 5-stack setups
    • If EVERYONE in your party is Iron-Diamond 2:
      • No RR penalty if in the normal group
    • 25% RR penalty for all players if a player falls outside the normal group
    • If SOMEONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
    • 25% RR penalty for all players
    • If ANYONE in your party is Radiant
    • 75% RR penalty for all players
  • Adjusted matchmaking to reduce queuing time for all 5 stacks

Insects

Officers

  • Fixed a bug where Jett could find himself unable to use abilities or weapons when using Tailwind immediately after exhausting his Bladestorm daggers
  • Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
  • Fixed various exploits allowing Yoru to use weapons before fully uncovering at the end of his ultimate

Performance

  • Fixed a bug in the Firing Range where bots would respawn unarmed

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